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Rigging and Animation
Exploring experimental rigging techniques in Blender using bone constraints and drivers. A simple IK setup is on the legs with dampened constraints on the tail, arms and mane utilizing physics for movement instead of keyframing.
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Animating with Drivers
A wing animation created in Blender using drivers that make the wings flap with a control object. Here, the sphere's translation and scale control drivers on the bones that adjust the curl, tilt and opening and closing of the wings.





Kinetic Sculptures for VR/AR
Animating in Blender using sine wave functions, working in a calming meditative state (flow), playing with random number variations, patterns and sequences based on pi. Pink Sculpture: an interactive sculpture created in Unity that responds to user input making the artwork a toy.


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