

Holliday R Horton
​​
Welcome to my portfolio. I am a Southern California Artist and Educator who loves to challenge the boundaries of art and technology to create original visual experiences using AR & VR. I currently teach video game design and Blender 3D rigging and animation at Game Gen.
I received a BA in Visual Arts - Studio (3D Film & Animation) from UCSD, and went on to have an exciting and rewarding career as a 3D Animator, Art Director, and Instructor in video games and interactive media - shipping 12+ AAA video games for Sony.
Over the decades, I have developed 3D projects for museums and global brands including Sony, Panasonic, NASA/JPL, the National Science Foundation, LACMA, Snapchat, Tripp VR and ComicCon.
​
The Refracting Realities Augmented Reality Art collection was filmed on location at the Museum of Contemporary Art San Diego - it is an invisible art show and does not exist. The sculpture collection explore the mesmerizing beauty of π and sine waves.
​
The virtual artwork blends with the museum architecture, and landscape, creating unique patterns that continually reflect and refract. Augmenting the empty spaces within the museum and the outdoor sculpture garden, the AR offers an immersive experience that challenges the nature of contemporary art.
​
​Refracting Realities
Geo-located AR Sculpture Show
The Hypnagogia exhibition showcases 12 world-anchored kinetic augmented reality sculptures in Balboa Park in San Diego, CA using Geo-spatial technology. The artworks are strategically placed in significant locations throughout the park to blend in and enhance the stunning architecture and colorful landscapes.
​
​
The artworks explore layered movement using sine waves and math. The 3-dimensional sculptures were sculpted in virtual reality, then animated and displayed using the augmented reality app Adobe Aero.
From six feet to twelve stories high, the animated works are planted virtually on the ground using augmented reality technology on a smartphone.
Scan the QR Code with your phone
camera to experience a sculpture.
​

LACMA + SNAP

Concept Art by Judy Baca
The River Once Ran 2022, is a Snap AR Lens developed for LACMA x Judy Baca to augment the Great Wall of Los Angeles Mural. The Lens enhances the mural’s story and brings back the natural river habitat in the LA River canal.
​
​
​
In The River Once Ran, we see a recovery of the river, a restoration of the land, a flurry of stork’s bill seeds (interactive), a howling coyote, hummingbirds, and butterflies. We hear the howl of the coyote and the voices of the mural makers involved in the creation of The Great Wall.
​
The project included modeling, rigging, and animating low poly 2D/3D assets for an interactive environment.
​
​
Lens Developed by Holliday Horton
Phantom Gallery AR Show
The Phantom Gallery augmented reality art show is a spooky adventure in Old Town, San Diego. Dive into the new world of Geo-located augmented reality art where art transcends the visible realm. The group art show features AR and VR artwork scattered though out the Old Town park and graveyard. by Cabel Adams, Kevin Ang, Jacki Clark, Holliday Horton, Tim Mitchell, Jason Rogalski, and Willowmoon Art.
XR ART SHOW
The XR Art Show 2020 - 2021 featured 20 + virtual reality artists from around the world using creative display methods with virtual reality and Augmented Reality.
The Pop-Up gallery also featured a 20x20' walk-able virtual reality immersive art experience.
​
​
WCKD FESTIVAL
AR Scavenger Hunt
A custom AR Art Scavenger Hunt was created for the WCKD Festival in San Diego, CA in 2019. The augmented reality art show featured Holliday's original virtual reality paintings created in Tilt Brush with Unity 3D utilized for the clue content & display.